MysterD wrote a patch for the missile bug. It appears to be working correctly and missile damage will revert to normal on the next restart.
The server was restored to approx 11:30PM CST. Blame Keen for their awesome descriptive error message that was useful for troubleshooting :/ “Error starting Steam dedicated server”
Due to this bug, https://support.keenswh.com/spaceengineers/general/topic/191-023-missiles-teleport-through-ship-armor-not-stations, missiles are temporary disabled. They will still fire but it will be a waste as they only do “1” damage. I suggest making sure you leave all your siege and rockets at home. Cyber Cheese Read more…
Mercurite & Thorium are now close together at the old Thorium Location Radar Removed Stasis Web Remove NPCs removed from Thorium / Merc location Added descriptions to weapons One piston allowed (testing)
I hope this post will give players ideas about how to take advantage of Fountain Core-specific mod blocks for combat designs.
Rare Ore transports have been detected in pirate trade territory. Expect the transports to be well defended.